Tom Clancy's The Division 2 - Incursion | ebp
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Tom Clancy's The Division 2 - Incursion

Tom Clancy's The Division 2 TU19 update brought several significant changes and additions to the game. Our team worked on the new incursion mode over the course of TU19 development timeline

Tom Clancy's The Division 2 - Incursion

Trailer

New Incursion Mode

  • Introduced a challenging new game mode where players team up to tackle a series of difficult missions
  • Players must work together strategically to overcome tough enemies and complete objectives
  • Rewards in the Incursion mode are exclusive and offer valuable loot for players
  • The mode adds a new layer of depth and teamwork to the gameplay experience

Mechanic Review

Responsibilities:

  • Assist TD to establish production pipeline by utilizing JIRA smart checklist and technical checklists
  • Provide insight info. and options to assist TD for making technical decisions
  • As part of the lead team, making decisions on technical related elds.
  • As TD hiring manager, create interview questions, interview and assess candidate’s capabilities during hiring process.
  • Provide technical support for audio team, LD team, Data Tracking and TA
  • Training and mentoring new comers with sharing sessions from beginner level to advanced tech. topics.
  • Created an internal tool to help improve the efficiency of searching from knowledge base
  • Responsible for all Hellfire boss beat techs. Including writing all logics of behavior tree, skill scripts, all in level gameplay elements, and architecture of level scripts
  • Responsible for core AI, Collectible, Mission Flow implementation, as well as technical review for Level Designers’ work on scripting and level design team
  • Took initiative to establish weekly technical sync meeting to train designer’s tech skill. Review issues and solutions for the whole team
  • Host tech kick off meeting for designers to preview the architecture of their design before head to ensure that there solution can be executed. Results in 0 rework on all major features across the project

Works Highlight

  • Established the mission technical skeleton setup (Essential mission flow entities, main script structure, sub script structures, pave the way for LDs to expand their own logic without breaking the mission)
  • Responsible for the hellfire boss tech (The melee boss in the cover page) including:
  • All logics in the boss behavior tree and boss manager script:
    • Combat & Non Combat behavior
    • Phase change detection and animation
    • Target lost and research
    • Custom pathfinding ability to be more swift than players
    • Enrage mode to become even more aggressive
    • Contextual aware skills, only deal melee damage when the target is CC-ed
    • Other AI would also react to the boss behavior
    • Roll away when the boss is about to deal AOE damage
    • Immune to boss’s status effects
    • Evade aside when the boss is rushing towards
  • Level specific gameplay ingredients, including
    • Valve and Sprinkler
    • Alcohol pipe that can be broke by boss, create area denial
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