FarCry 6 - Inside the Mind DLC
Vaas: Insanity - like the Pagan: Control and Joseph: Collapse episodes that followed it - is a story-driven, roguelite-inspired experience that takes place in side the iconic villains' last few minutes of their life.
TL;DR — Work on Far Cry 6’s “Vaas: Insanity” DLC, a story-driven, roguelite-inspired episode set in the villain’s final moments. Contributions span designing and implementing the fast-travel portal feature, extending the in-editor JIRA tool in Python, and building an auto task-distribution tool that assigns thousands of bugs by map segment, cutting that workload by 98% (4 days to 40 minutes).
Trailer
Responsibilities
- Collaborate with Programmers, Designers, Audio Team, UI Team to design, implement the fast travel portal feature De-risk for new features, and implement them in the editor
- Set up guidelines and how-to doc. For developers
- Regular check-in with stack holders and change implementation based on feedback
- Provide support for LDs on their setup and script, Audio Team on their debugging process, Tracking bugs in the codebase with programmers
- Extended existing in editor JIRA tool in python to directly locate and prioritize bugs in game for better efficiency
- Developed auto task distribute tool to assign thousands of bugs to correct assignees Based on map segments, saved 98% workloads
(4 days works to 40 minutes)
Cite this post
Jayden Zhang. “FarCry 6 - Inside the Mind DLC.” Jayden Zhang’s Blog, February 20, 2022. https://www.jaydengames.com/posts/far-cry-6/
BibTeX
@misc{far-cry-62022,
author = {Jayden Zhang},
title = {FarCry 6 - Inside the Mind DLC},
year = {2022},
url = {https://www.jaydengames.com/posts/far-cry-6/},
note = {Jayden Zhang’s Blog}
}