Tom Clancy's The Division 2 - PVE Dark Zone
For the first time ever in the series, we transformed the recipe of WW version of the division dark zone from a 12 players PvPvE game mode to a 32 player PvE mode. Every couple hours, there will be...
For the first time ever in the series, we transformed the recipe of WW version of the division dark zone from a 12 players PvPvE game mode to a 32 player PvE mode. Every couple hours, there will be...
A simple custom GPT with YouTrack Rest API, which can be used to generate a list of issues in a specific project
Tom Clancy's The Division 2 TU19 update brought several significant changes and additions to the game. Our team worked on the new incursion mode over the course of TU19 development timeline
Vaas: Insanity - like the Pagan: Control and Joseph: Collapse episodes that followed it - is a story-driven, roguelite-inspired experience that takes place in side the iconic villains' last few min...
An Ability Framework in Unreal Engine 4 that fully supports Networks. The framework is intended for Designers to expand with and create new abilities without worrying about network and basic setups...
“Miner Cave” is a hack & slash action RPG style game mode in DotA2, with fast-paced combat and RNG-based horde, the player will experience a 15 minutes long campaign
This project is an archived student project, the content here is considered obsolete. Final Result Final Result Final Result A quick level concept composition practice with Flowscape, both sc...
a flexible and believable exponential fog in Unreal Engine 4 based on Direct3D 9's Exponential Fog Equation
The level "Train Station" belongs to the campaign "Finalstop", and is served as the first level. The whole campaign includes 4 levels, respectively they are Train Station, Sewer, Swamp, and Prison,...
Multiplayer PVP Level Design (CTF Mode) - Unreal Tournament 4 Editor