Multiplayer PVP Level Design | ebp
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Multiplayer PVP Level Design

Multiplayer PVP Level Design (CTF Mode) - Unreal Tournament 4 Editor

Multiplayer PVP Level Design

This project is an archived student project, the content here is considered obsolete.

Walkthrough

Brief

  • Engine: Unreal Tournament 4 Editor
  • Duration: 2018/10 - 2019/2 (4 months)
  • Total Work: ~144 hrs

Screenshots

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Post Mortem

What Went Well

  • The layout design is organic and encourages players to roam around the level
  • The layout encourages players to strategically play offensive or defensive move
  • The aesthetic is consistent
  • Two small bases, one giant midground, multiple branches, and alternative routes, push players to make a meaningful decision

What Went Wrong

  • The unaligned grid results in mesh clipping and lighting problems.
  • Lack of post-process effect
  • Interior lighting needs polish

What I Learnt

  • Multiplayer PVP level design is to encourage both players to make meaningful choices
  • LoS blockers help hide and rearrange different paths for both teams
This post is licensed under CC BY 4.0 by the author.